Hi, I am a university graduate looking to break into the gaming industry. I graduated in computer games programming, currently I am looking for jobs in either QA or Gameplay Programming.
I've loved gaming ever since I was little and since then I've wanted to give back in anyway possible and making games was the only true option, knowing I've helped bring joy to someone is perfect.
Noot Nuke was a Brains Eden 2018 Games Jam project, the theme for this Games Jam was 'Unreliable'. The game we created was a 1v1 game where
random bombs would drop from the sky on each players side and either player would have to throw these bombs at one another before the explode and destroy your platform.
Each platform is made of 9 squares of ice which can be destoryed by the bombs making the players playing space smaller.
Challenges
The challenges for this particular project stem from using the Unreal Engine and being a Games Jam. Having still not mastered the Unreal Engine at the time somethings were a struggle such as Blueprinting as it is not straight forward then writing code and with the limited time we had being a Games Jam this was the biggest challenge. Alas the game was complete by the end of the Jam.
Through testing we came across a few issues such as once one or two tiles were destroyed the player would quickly become trapped and the game would be over too soon. To overcome this we added a repair features which allowed each player to rebuild their platform. This way each game would last longer and there would be more skill to the game
Binary was our final year university project, we were also knowns as team Retro Gecko. The game consists of two spies and one mercenary, the spies must gather 2 of the 3 capture points within the level,
once they have done that they must hack their way out of the level. The mercenary then has to stop the two spies from gathering the data and leaving with it.
My roles for this project were project manager, gameplay programmer and QA tester. This game was also shown off at the university's end of year convention known as COMX
Challenges
The gameplay programming part was simple to write but when it came to putting these with the networking and understanding how it all works, then came the bigger challenge. As all these features were programmed in but they needed be changed to fit within the networking standards. which was time consuming. Once this was done, a thorough test of the game took place to find all the bugs and issues that needed to be fixed. This was another challenge as there were plenty of factors that could affect why such features were not working correctly. Fixing some bugs also created plenty more bugs to fix as well.
Trash 'n Dash was a university Games Jam created within 30 hours, the theme was 'Waves'. With this we decided to create something watery. The game consists of four players who have to collect trash from the ocean and deposit it back to their barge while also stealing from other players to get more points. This went on to be displayed at the university's conventions known as COMX
Challenges
For this Games Jam my role was to create the moving mechanics. This was relatively simple but the movement was too basic and not what you'd expect from how a boat would move. So, the challenge here was to create a more complex boat feeling movement, this was done by adding momentum and force. With this included the boats would take time starting up and would also briefly float forwards when stopped. I also had to implement these controls to work with a controller which was a smaller challenge as we decided to use XInput which lacks a lot of documentation but alas by the end of the Jam we had fully working controls.